SensConverter

Valorant to Marvel Rivals sensitivity converter

Convert your Valorant sensitivity to Marvel Rivals instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.4
ValorantMarvel Rivals
eDPI
320
Valorant
cm / 360°
40.82
Valorant
in / 360°
16.07
Valorant
eDPI: 320 (Marvel Rivals)

Why Valorant sens doesn't match Marvel Rivals

At 0.4 sens on 800 DPI, Valorant sweeps 40.82 cm across a full 360°. To reproduce that exact arm motion in Marvel Rivals, you need sens 0.4 — about 1.00× your Valorant number. Nothing changed except Marvel Rivals's yaw of 0.07 vs Valorant's 0.07; the centimeters of mouse travel stay the same.

Valorant and Marvel Rivals side-by-side
Valorant · Yaw
0.07
Marvel Rivals · Yaw
0.07
Valorant · Default FOV
103
Marvel Rivals · Default FOV
103

How to apply the converted sensitivity in Marvel Rivals

Open Marvel Rivals's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Valorant. Run a 360° check on a practice map: the mouse sweep should cover roughly 40.82 cm on your pad — the same distance as in Valorant. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Valorant to Marvel Rivals

  • Copying the sens without matching DPI

    A converted Valorant-to-Marvel Rivals number is tied to the DPI you used during conversion. If your Marvel Rivals mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Valorant and Marvel Rivals does not give matching turn speed, because their yaws are 0.07 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Valorant and Marvel Rivals each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Marvel Rivals separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Valorant → Marvel Rivals FAQ

Why is my converted Marvel Rivals sens different from my Valorant number?+

Marvel Rivals has a yaw of 0.07 compared to Valorant's 0.07. Their ratio is about 1.00×, so Sens Converter multiplies your Valorant sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Valorant and Marvel Rivals?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Marvel Rivals, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Marvel Rivals?+

Marvel Rivals accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Valorant to Marvel Rivals conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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Convert into Marvel Rivals