SensConverter

cm/360° Calculator

cm/360° is the physical distance your mouse travels for a full in-game turn. Calculate it for Valorant, CS2, Apex and 47 other FPS — the one metric that stays consistent across engines.

cm / 360°
40.82
in / 360°
16.07

cm/360° is the physical distance your mouse travels for a full in-game turn. Calculate it for Valorant, CS2, Apex and 47 other FPS — the one metric that stays consistent across engines.

What is cm/360°?

cm/360° is the real distance your mouse travels on the pad to complete one 360° turn in-game. The math is 360 × 2.54 ÷ (DPI × sens × yaw). Unlike raw sensitivity numbers, it already factors in the game engine's yaw, so the output describes the physical motion your hand performs — not an abstract slider value.

Why cm/360° beats raw sens numbers

Raw sensitivity numbers lie across games. 0.4 in Valorant and 0.4 in CS2 look identical but produce a ~3× different turn arc. cm/360° is the only measurement that stays consistent across every FPS — if two settings share the same cm/360°, the arm sweep for a full turn is identical. That is exactly what muscle memory needs to survive a game switch.

Worked example

Valorant 0.4 sens at 800 DPI: cm/360° = 914.4 ÷ (800 × 0.4 × 0.07) = 40.8 cm. To reproduce that arm sweep in CS2, the calculator shows sens 1.273 at 800 DPI hits the same 40.8 cm/360°. Same physical motion, different number in the box.