SensConverter

Valorant to Arma 3 sensitivity converter

Convert your Valorant sensitivity to Arma 3 instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
1.2727
ValorantArma 3
eDPI
320
Valorant
cm / 360°
40.82
Valorant
in / 360°
16.07
Valorant
eDPI: 1018 (Arma 3)

Why Valorant sens doesn't match Arma 3

At 0.4 sens on 800 DPI, Valorant sweeps 40.82 cm across a full 360°. To reproduce that exact arm motion in Arma 3, you need sens 1.2727 — about 3.18× your Valorant number. Nothing changed except Arma 3's yaw of 0.022 vs Valorant's 0.07; the centimeters of mouse travel stay the same.

Valorant and Arma 3 side-by-side
Valorant · Yaw
0.07
Arma 3 · Yaw
0.022
Valorant · Default FOV
103
Arma 3 · Default FOV
90

How to apply the converted sensitivity in Arma 3

Open Arma 3's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Valorant. Run a 360° check on a practice map: the mouse sweep should cover roughly 40.82 cm on your pad — the same distance as in Valorant. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Valorant to Arma 3

  • Copying the sens without matching DPI

    A converted Valorant-to-Arma 3 number is tied to the DPI you used during conversion. If your Arma 3 mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Valorant and Arma 3 does not give matching turn speed, because their yaws are 0.07 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Valorant and Arma 3 each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Arma 3 separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Valorant → Arma 3 FAQ

Why is my converted Arma 3 sens different from my Valorant number?+

Arma 3 has a yaw of 0.022 compared to Valorant's 0.07. Their ratio is about 3.18×, so Sens Converter multiplies your Valorant sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Valorant and Arma 3?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Arma 3, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Arma 3?+

Arma 3 accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Valorant to Arma 3 conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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