SensConverter

PUBG: Battlegrounds to Paladins sensitivity converter

Convert your PUBG: Battlegrounds sensitivity to Paladins instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.099091
PUBG: BattlegroundsPaladins
eDPI
320
PUBG: Battlegrounds
cm / 360°
524.31
PUBG: Battlegrounds
in / 360°
206.42
PUBG: Battlegrounds
eDPI: 79 (Paladins)

Why PUBG: Battlegrounds sens doesn't match Paladins

At 0.4 sens on 800 DPI, PUBG: Battlegrounds sweeps 524.31 cm across a full 360°. To reproduce that exact arm motion in Paladins, you need sens 0.099091 — about 0.25× your PUBG: Battlegrounds number. Nothing changed except Paladins's yaw of 0.022 vs PUBG: Battlegrounds's 0.00545; the centimeters of mouse travel stay the same.

PUBG: Battlegrounds and Paladins side-by-side
PUBG: Battlegrounds · Yaw
0.00545
Paladins · Yaw
0.022
PUBG: Battlegrounds · Default FOV
90
Paladins · Default FOV
90

How to apply the converted sensitivity in Paladins

Open Paladins's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play PUBG: Battlegrounds. Run a 360° check on a practice map: the mouse sweep should cover roughly 524.31 cm on your pad — the same distance as in PUBG: Battlegrounds. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting PUBG: Battlegrounds to Paladins

  • Copying the sens without matching DPI

    A converted PUBG: Battlegrounds-to-Paladins number is tied to the DPI you used during conversion. If your Paladins mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between PUBG: Battlegrounds and Paladins does not give matching turn speed, because their yaws are 0.00545 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    PUBG: Battlegrounds and Paladins each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Paladins separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

PUBG: Battlegrounds → Paladins FAQ

Why is my converted Paladins sens different from my PUBG: Battlegrounds number?+

Paladins has a yaw of 0.022 compared to PUBG: Battlegrounds's 0.00545. Their ratio is about 0.25×, so Sens Converter multiplies your PUBG: Battlegrounds sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in PUBG: Battlegrounds and Paladins?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Paladins, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Paladins?+

Paladins accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect PUBG: Battlegrounds to Paladins conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

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