PUBG: Battlegrounds to Insurgency: Sandstorm sensitivity converter
Convert your PUBG: Battlegrounds sensitivity to Insurgency: Sandstorm instantly. Same hand motion, perfect muscle memory across both games.
Why PUBG: Battlegrounds sens doesn't match Insurgency: Sandstorm
At 0.4 sens on 800 DPI, PUBG: Battlegrounds sweeps 524.31 cm across a full 360°. To reproduce that exact arm motion in Insurgency: Sandstorm, you need sens 0.099091 — about 0.25× your PUBG: Battlegrounds number. Nothing changed except Insurgency: Sandstorm's yaw of 0.022 vs PUBG: Battlegrounds's 0.00545; the centimeters of mouse travel stay the same.
- PUBG: Battlegrounds · Yaw
- 0.00545
- Insurgency: Sandstorm · Yaw
- 0.022
- PUBG: Battlegrounds · Default FOV
- 90
- Insurgency: Sandstorm · Default FOV
- 90
Common PUBG: Battlegrounds to Insurgency: Sandstorm sensitivity values (800 DPI)
Popular PUBG: Battlegrounds sens values and the matching Insurgency: Sandstorm sens at 800 DPI. Each row keeps the same cm/360°, so the arm motion is identical in both games.
| PUBG: Battlegrounds sens | Insurgency: Sandstorm sens | cm / 360° |
|---|---|---|
| 0.2 | 0.049545 | 1048.62 |
| 0.3 | 0.074318 | 699.08 |
| 0.35 | 0.086705 | 599.21 |
| 0.4 | 0.099091 | 524.31 |
| 0.5 | 0.123864 | 419.45 |
| 0.6 | 0.148636 | 349.54 |
| 0.8 | 0.198182 | 262.16 |
| 1 | 0.247727 | 209.72 |
How to apply the converted sensitivity in Insurgency: Sandstorm
Open Insurgency: Sandstorm's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play PUBG: Battlegrounds. Run a 360° check on a practice map: the mouse sweep should cover roughly 524.31 cm on your pad — the same distance as in PUBG: Battlegrounds. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting PUBG: Battlegrounds to Insurgency: Sandstorm
- Copying the sens without matching DPI
A converted PUBG: Battlegrounds-to-Insurgency: Sandstorm number is tied to the DPI you used during conversion. If your Insurgency: Sandstorm mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between PUBG: Battlegrounds and Insurgency: Sandstorm does not give matching turn speed, because their yaws are 0.00545 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
PUBG: Battlegrounds and Insurgency: Sandstorm each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Insurgency: Sandstorm separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
PUBG: Battlegrounds → Insurgency: Sandstorm FAQ
Why is my converted Insurgency: Sandstorm sens different from my PUBG: Battlegrounds number?+
Insurgency: Sandstorm has a yaw of 0.022 compared to PUBG: Battlegrounds's 0.00545. Their ratio is about 0.25×, so Sens Converter multiplies your PUBG: Battlegrounds sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in PUBG: Battlegrounds and Insurgency: Sandstorm?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Insurgency: Sandstorm, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Insurgency: Sandstorm?+
Insurgency: Sandstorm accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect PUBG: Battlegrounds to Insurgency: Sandstorm conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.