Paladins to Deadlock sensitivity converter
Convert your Paladins sensitivity to Deadlock instantly. Same hand motion, perfect muscle memory across both games.
Why Paladins sens doesn't match Deadlock
At 0.4 sens on 800 DPI, Paladins sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Deadlock, you need sens 0.4 — about 1.00× your Paladins number. Nothing changed except Deadlock's yaw of 0.022 vs Paladins's 0.022; the centimeters of mouse travel stay the same.
- Paladins · Yaw
- 0.022
- Deadlock · Yaw
- 0.022
- Paladins · Default FOV
- 90
- Deadlock · Default FOV
- 90
How to apply the converted sensitivity in Deadlock
Open Deadlock's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Paladins. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Paladins. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Paladins to Deadlock
- Copying the sens without matching DPI
A converted Paladins-to-Deadlock number is tied to the DPI you used during conversion. If your Deadlock mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Paladins and Deadlock does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Paladins and Deadlock each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Deadlock separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Paladins → Deadlock FAQ
Why is my converted Deadlock sens different from my Paladins number?+
Deadlock has a yaw of 0.022 compared to Paladins's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Paladins sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Paladins and Deadlock?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Deadlock, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Deadlock?+
Deadlock accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Paladins to Deadlock conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.