Marvel Rivals to KovaaK's sensitivity converter
Convert your Marvel Rivals sensitivity to KovaaK's instantly. Same hand motion, perfect muscle memory across both games.
Why Marvel Rivals sens doesn't match KovaaK's
At 0.4 sens on 800 DPI, Marvel Rivals sweeps 40.82 cm across a full 360°. To reproduce that exact arm motion in KovaaK's, you need sens 1.2727 — about 3.18× your Marvel Rivals number. Nothing changed except KovaaK's's yaw of 0.022 vs Marvel Rivals's 0.07; the centimeters of mouse travel stay the same.
- Marvel Rivals · Yaw
- 0.07
- KovaaK's · Yaw
- 0.022
- Marvel Rivals · Default FOV
- 103
- KovaaK's · Default FOV
- 103
How to apply the converted sensitivity in KovaaK's
Open KovaaK's's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Marvel Rivals. Run a 360° check on a practice map: the mouse sweep should cover roughly 40.82 cm on your pad — the same distance as in Marvel Rivals. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Marvel Rivals to KovaaK's
- Copying the sens without matching DPI
A converted Marvel Rivals-to-KovaaK's number is tied to the DPI you used during conversion. If your KovaaK's mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Marvel Rivals and KovaaK's does not give matching turn speed, because their yaws are 0.07 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Marvel Rivals and KovaaK's each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in KovaaK's separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Marvel Rivals → KovaaK's FAQ
Why is my converted KovaaK's sens different from my Marvel Rivals number?+
KovaaK's has a yaw of 0.022 compared to Marvel Rivals's 0.07. Their ratio is about 3.18×, so Sens Converter multiplies your Marvel Rivals sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Marvel Rivals and KovaaK's?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in KovaaK's, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in KovaaK's?+
KovaaK's accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Marvel Rivals to KovaaK's conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.