Marvel Rivals to Insurgency: Sandstorm sensitivity converter
Convert your Marvel Rivals sensitivity to Insurgency: Sandstorm instantly. Same hand motion, perfect muscle memory across both games.
Why Marvel Rivals sens doesn't match Insurgency: Sandstorm
At 0.4 sens on 800 DPI, Marvel Rivals sweeps 40.82 cm across a full 360°. To reproduce that exact arm motion in Insurgency: Sandstorm, you need sens 1.2727 — about 3.18× your Marvel Rivals number. Nothing changed except Insurgency: Sandstorm's yaw of 0.022 vs Marvel Rivals's 0.07; the centimeters of mouse travel stay the same.
- Marvel Rivals · Yaw
- 0.07
- Insurgency: Sandstorm · Yaw
- 0.022
- Marvel Rivals · Default FOV
- 103
- Insurgency: Sandstorm · Default FOV
- 90
How to apply the converted sensitivity in Insurgency: Sandstorm
Open Insurgency: Sandstorm's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Marvel Rivals. Run a 360° check on a practice map: the mouse sweep should cover roughly 40.82 cm on your pad — the same distance as in Marvel Rivals. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Marvel Rivals to Insurgency: Sandstorm
- Copying the sens without matching DPI
A converted Marvel Rivals-to-Insurgency: Sandstorm number is tied to the DPI you used during conversion. If your Insurgency: Sandstorm mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Marvel Rivals and Insurgency: Sandstorm does not give matching turn speed, because their yaws are 0.07 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Marvel Rivals and Insurgency: Sandstorm each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Insurgency: Sandstorm separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Marvel Rivals → Insurgency: Sandstorm FAQ
Why is my converted Insurgency: Sandstorm sens different from my Marvel Rivals number?+
Insurgency: Sandstorm has a yaw of 0.022 compared to Marvel Rivals's 0.07. Their ratio is about 3.18×, so Sens Converter multiplies your Marvel Rivals sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Marvel Rivals and Insurgency: Sandstorm?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Insurgency: Sandstorm, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Insurgency: Sandstorm?+
Insurgency: Sandstorm accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Marvel Rivals to Insurgency: Sandstorm conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.