SensConverter

Hunt: Showdown to CS:GO sensitivity converter

Convert your Hunt: Showdown sensitivity to CS:GO instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.118182
Hunt: ShowdownCS:GO
eDPI
320
Hunt: Showdown
cm / 360°
439.62
Hunt: Showdown
in / 360°
173.08
Hunt: Showdown
eDPI: 95 (CS:GO)

Why Hunt: Showdown sens doesn't match CS:GO

At 0.4 sens on 800 DPI, Hunt: Showdown sweeps 439.62 cm across a full 360°. To reproduce that exact arm motion in CS:GO, you need sens 0.118182 — about 0.30× your Hunt: Showdown number. Nothing changed except CS:GO's yaw of 0.022 vs Hunt: Showdown's 0.0065; the centimeters of mouse travel stay the same.

Hunt: Showdown and CS:GO side-by-side
Hunt: Showdown · Yaw
0.0065
CS:GO · Yaw
0.022
Hunt: Showdown · Default FOV
80
CS:GO · Default FOV
90

How to apply the converted sensitivity in CS:GO

Open CS:GO's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Hunt: Showdown. Run a 360° check on a practice map: the mouse sweep should cover roughly 439.62 cm on your pad — the same distance as in Hunt: Showdown. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Hunt: Showdown to CS:GO

  • Copying the sens without matching DPI

    A converted Hunt: Showdown-to-CS:GO number is tied to the DPI you used during conversion. If your CS:GO mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Hunt: Showdown and CS:GO does not give matching turn speed, because their yaws are 0.0065 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Hunt: Showdown and CS:GO each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in CS:GO separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Hunt: Showdown → CS:GO FAQ

Why is my converted CS:GO sens different from my Hunt: Showdown number?+

CS:GO has a yaw of 0.022 compared to Hunt: Showdown's 0.0065. Their ratio is about 0.30×, so Sens Converter multiplies your Hunt: Showdown sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Hunt: Showdown and CS:GO?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in CS:GO, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in CS:GO?+

CS:GO accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Hunt: Showdown to CS:GO conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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