SensConverter

Half-Life 2 to PUBG: Battlegrounds sensitivity converter

Convert your Half-Life 2 sensitivity to PUBG: Battlegrounds instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
1.6147
Half-Life 2PUBG: Battlegrounds
eDPI
320
Half-Life 2
cm / 360°
129.89
Half-Life 2
in / 360°
51.14
Half-Life 2
eDPI: 1292 (PUBG: Battlegrounds)

Why Half-Life 2 sens doesn't match PUBG: Battlegrounds

At 0.4 sens on 800 DPI, Half-Life 2 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in PUBG: Battlegrounds, you need sens 1.6147 — about 4.04× your Half-Life 2 number. Nothing changed except PUBG: Battlegrounds's yaw of 0.00545 vs Half-Life 2's 0.022; the centimeters of mouse travel stay the same.

Half-Life 2 and PUBG: Battlegrounds side-by-side
Half-Life 2 · Yaw
0.022
PUBG: Battlegrounds · Yaw
0.00545
Half-Life 2 · Default FOV
90
PUBG: Battlegrounds · Default FOV
90

How to apply the converted sensitivity in PUBG: Battlegrounds

Open PUBG: Battlegrounds's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Half-Life 2. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Half-Life 2. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Half-Life 2 to PUBG: Battlegrounds

  • Copying the sens without matching DPI

    A converted Half-Life 2-to-PUBG: Battlegrounds number is tied to the DPI you used during conversion. If your PUBG: Battlegrounds mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Half-Life 2 and PUBG: Battlegrounds does not give matching turn speed, because their yaws are 0.022 and 0.00545. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Half-Life 2 and PUBG: Battlegrounds each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in PUBG: Battlegrounds separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Half-Life 2 → PUBG: Battlegrounds FAQ

Why is my converted PUBG: Battlegrounds sens different from my Half-Life 2 number?+

PUBG: Battlegrounds has a yaw of 0.00545 compared to Half-Life 2's 0.022. Their ratio is about 4.04×, so Sens Converter multiplies your Half-Life 2 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Half-Life 2 and PUBG: Battlegrounds?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in PUBG: Battlegrounds, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in PUBG: Battlegrounds?+

PUBG: Battlegrounds accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Half-Life 2 to PUBG: Battlegrounds conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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Convert into PUBG: Battlegrounds