Deadlock to DOOM (2016) sensitivity converter
Convert your Deadlock sensitivity to DOOM (2016) instantly. Same hand motion, perfect muscle memory across both games.
Why Deadlock sens doesn't match DOOM (2016)
At 0.4 sens on 800 DPI, Deadlock sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in DOOM (2016), you need sens 0.4 — about 1.00× your Deadlock number. Nothing changed except DOOM (2016)'s yaw of 0.022 vs Deadlock's 0.022; the centimeters of mouse travel stay the same.
- Deadlock · Yaw
- 0.022
- DOOM (2016) · Yaw
- 0.022
- Deadlock · Default FOV
- 90
- DOOM (2016) · Default FOV
- 90
How to apply the converted sensitivity in DOOM (2016)
Open DOOM (2016)'s settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Deadlock. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Deadlock. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Deadlock to DOOM (2016)
- Copying the sens without matching DPI
A converted Deadlock-to-DOOM (2016) number is tied to the DPI you used during conversion. If your DOOM (2016) mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Deadlock and DOOM (2016) does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Deadlock and DOOM (2016) each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in DOOM (2016) separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Deadlock → DOOM (2016) FAQ
Why is my converted DOOM (2016) sens different from my Deadlock number?+
DOOM (2016) has a yaw of 0.022 compared to Deadlock's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Deadlock sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Deadlock and DOOM (2016)?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in DOOM (2016), enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in DOOM (2016)?+
DOOM (2016) accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Deadlock to DOOM (2016) conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.