Aimbeast to Squad sensitivity converter
Convert your Aimbeast sensitivity to Squad instantly. Same hand motion, perfect muscle memory across both games.
Why Aimbeast sens doesn't match Squad
At 0.4 sens on 800 DPI, Aimbeast sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Squad, you need sens 0.4 — about 1.00× your Aimbeast number. Nothing changed except Squad's yaw of 0.022 vs Aimbeast's 0.022; the centimeters of mouse travel stay the same.
- Aimbeast · Yaw
- 0.022
- Squad · Yaw
- 0.022
- Aimbeast · Default FOV
- 103
- Squad · Default FOV
- 90
How to apply the converted sensitivity in Squad
Open Squad's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Aimbeast. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Aimbeast. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Aimbeast to Squad
- Copying the sens without matching DPI
A converted Aimbeast-to-Squad number is tied to the DPI you used during conversion. If your Squad mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Aimbeast and Squad does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Aimbeast and Squad each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Squad separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Aimbeast → Squad FAQ
Why is my converted Squad sens different from my Aimbeast number?+
Squad has a yaw of 0.022 compared to Aimbeast's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Aimbeast sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Aimbeast and Squad?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Squad, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Squad?+
Squad accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Aimbeast to Squad conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.