SensConverter

3D Aim Trainer to Rainbow Six Siege sensitivity converter

Convert your 3D Aim Trainer sensitivity to Rainbow Six Siege instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
1.5359
3D Aim TrainerRainbow Six Siege
eDPI
320
3D Aim Trainer
cm / 360°
129.89
3D Aim Trainer
in / 360°
51.14
3D Aim Trainer
eDPI: 1229 (Rainbow Six Siege)

Why 3D Aim Trainer sens doesn't match Rainbow Six Siege

At 0.4 sens on 800 DPI, 3D Aim Trainer sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Rainbow Six Siege, you need sens 1.5359 — about 3.84× your 3D Aim Trainer number. Nothing changed except Rainbow Six Siege's yaw of 0.00572958 vs 3D Aim Trainer's 0.022; the centimeters of mouse travel stay the same.

3D Aim Trainer and Rainbow Six Siege side-by-side
3D Aim Trainer · Yaw
0.022
Rainbow Six Siege · Yaw
0.00572958
3D Aim Trainer · Default FOV
103
Rainbow Six Siege · Default FOV
90

How to apply the converted sensitivity in Rainbow Six Siege

Open Rainbow Six Siege's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play 3D Aim Trainer. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in 3D Aim Trainer. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting 3D Aim Trainer to Rainbow Six Siege

  • Copying the sens without matching DPI

    A converted 3D Aim Trainer-to-Rainbow Six Siege number is tied to the DPI you used during conversion. If your Rainbow Six Siege mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between 3D Aim Trainer and Rainbow Six Siege does not give matching turn speed, because their yaws are 0.022 and 0.00572958. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    3D Aim Trainer and Rainbow Six Siege each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Rainbow Six Siege separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

3D Aim Trainer → Rainbow Six Siege FAQ

Why is my converted Rainbow Six Siege sens different from my 3D Aim Trainer number?+

Rainbow Six Siege has a yaw of 0.00572958 compared to 3D Aim Trainer's 0.022. Their ratio is about 3.84×, so Sens Converter multiplies your 3D Aim Trainer sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in 3D Aim Trainer and Rainbow Six Siege?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Rainbow Six Siege, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Rainbow Six Siege?+

Rainbow Six Siege accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect 3D Aim Trainer to Rainbow Six Siege conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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