SensConverter

Team Fortress 2 to Marvel Rivals sensitivity converter

Convert your Team Fortress 2 sensitivity to Marvel Rivals instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.125714
Team Fortress 2Marvel Rivals
eDPI
320
Team Fortress 2
cm / 360°
129.89
Team Fortress 2
in / 360°
51.14
Team Fortress 2
eDPI: 101 (Marvel Rivals)

Why Team Fortress 2 sens doesn't match Marvel Rivals

At 0.4 sens on 800 DPI, Team Fortress 2 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Marvel Rivals, you need sens 0.125714 — about 0.31× your Team Fortress 2 number. Nothing changed except Marvel Rivals's yaw of 0.07 vs Team Fortress 2's 0.022; the centimeters of mouse travel stay the same.

Team Fortress 2 and Marvel Rivals side-by-side
Team Fortress 2 · Yaw
0.022
Marvel Rivals · Yaw
0.07
Team Fortress 2 · Default FOV
90
Marvel Rivals · Default FOV
103

How to apply the converted sensitivity in Marvel Rivals

Open Marvel Rivals's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Team Fortress 2. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Team Fortress 2. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Team Fortress 2 to Marvel Rivals

  • Copying the sens without matching DPI

    A converted Team Fortress 2-to-Marvel Rivals number is tied to the DPI you used during conversion. If your Marvel Rivals mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Team Fortress 2 and Marvel Rivals does not give matching turn speed, because their yaws are 0.022 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Team Fortress 2 and Marvel Rivals each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Marvel Rivals separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Team Fortress 2 → Marvel Rivals FAQ

Why is my converted Marvel Rivals sens different from my Team Fortress 2 number?+

Marvel Rivals has a yaw of 0.07 compared to Team Fortress 2's 0.022. Their ratio is about 0.31×, so Sens Converter multiplies your Team Fortress 2 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Team Fortress 2 and Marvel Rivals?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Marvel Rivals, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Marvel Rivals?+

Marvel Rivals accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Team Fortress 2 to Marvel Rivals conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

More Team Fortress 2 conversions

Convert into Marvel Rivals