Team Fortress 2 to Arma 3 sensitivity converter
Convert your Team Fortress 2 sensitivity to Arma 3 instantly. Same hand motion, perfect muscle memory across both games.
Why Team Fortress 2 sens doesn't match Arma 3
At 0.4 sens on 800 DPI, Team Fortress 2 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Arma 3, you need sens 0.4 — about 1.00× your Team Fortress 2 number. Nothing changed except Arma 3's yaw of 0.022 vs Team Fortress 2's 0.022; the centimeters of mouse travel stay the same.
- Team Fortress 2 · Yaw
- 0.022
- Arma 3 · Yaw
- 0.022
- Team Fortress 2 · Default FOV
- 90
- Arma 3 · Default FOV
- 90
How to apply the converted sensitivity in Arma 3
Open Arma 3's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Team Fortress 2. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Team Fortress 2. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Team Fortress 2 to Arma 3
- Copying the sens without matching DPI
A converted Team Fortress 2-to-Arma 3 number is tied to the DPI you used during conversion. If your Arma 3 mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Team Fortress 2 and Arma 3 does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Team Fortress 2 and Arma 3 each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Arma 3 separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Team Fortress 2 → Arma 3 FAQ
Why is my converted Arma 3 sens different from my Team Fortress 2 number?+
Arma 3 has a yaw of 0.022 compared to Team Fortress 2's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Team Fortress 2 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Team Fortress 2 and Arma 3?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Arma 3, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Arma 3?+
Arma 3 accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Team Fortress 2 to Arma 3 conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.