SensConverter

Squad to Enlisted sensitivity converter

Convert your Squad sensitivity to Enlisted instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.4
SquadEnlisted
eDPI
320
Squad
cm / 360°
129.89
Squad
in / 360°
51.14
Squad
eDPI: 320 (Enlisted)

Why Squad sens doesn't match Enlisted

At 0.4 sens on 800 DPI, Squad sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Enlisted, you need sens 0.4 — about 1.00× your Squad number. Nothing changed except Enlisted's yaw of 0.022 vs Squad's 0.022; the centimeters of mouse travel stay the same.

Squad and Enlisted side-by-side
Squad · Yaw
0.022
Enlisted · Yaw
0.022
Squad · Default FOV
90
Enlisted · Default FOV
90

How to apply the converted sensitivity in Enlisted

Open Enlisted's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Squad. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Squad. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Squad to Enlisted

  • Copying the sens without matching DPI

    A converted Squad-to-Enlisted number is tied to the DPI you used during conversion. If your Enlisted mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Squad and Enlisted does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Squad and Enlisted each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Enlisted separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Squad → Enlisted FAQ

Why is my converted Enlisted sens different from my Squad number?+

Enlisted has a yaw of 0.022 compared to Squad's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Squad sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Squad and Enlisted?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Enlisted, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Enlisted?+

Enlisted accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Squad to Enlisted conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

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