Squad to Aim Lab sensitivity converter
Convert your Squad sensitivity to Aim Lab instantly. Same hand motion, perfect muscle memory across both games.
Why Squad sens doesn't match Aim Lab
At 0.4 sens on 800 DPI, Squad sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Aim Lab, you need sens 0.125714 — about 0.31× your Squad number. Nothing changed except Aim Lab's yaw of 0.07 vs Squad's 0.022; the centimeters of mouse travel stay the same.
- Squad · Yaw
- 0.022
- Aim Lab · Yaw
- 0.07
- Squad · Default FOV
- 90
- Aim Lab · Default FOV
- 103
How to apply the converted sensitivity in Aim Lab
Open Aim Lab's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Squad. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Squad. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Squad to Aim Lab
- Copying the sens without matching DPI
A converted Squad-to-Aim Lab number is tied to the DPI you used during conversion. If your Aim Lab mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Squad and Aim Lab does not give matching turn speed, because their yaws are 0.022 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Squad and Aim Lab each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Aim Lab separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Squad → Aim Lab FAQ
Why is my converted Aim Lab sens different from my Squad number?+
Aim Lab has a yaw of 0.07 compared to Squad's 0.022. Their ratio is about 0.31×, so Sens Converter multiplies your Squad sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Squad and Aim Lab?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Aim Lab, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Aim Lab?+
Aim Lab accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Squad to Aim Lab conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.