Rainbow Six Extraction to Quake Champions sensitivity converter
Convert your Rainbow Six Extraction sensitivity to Quake Champions instantly. Same hand motion, perfect muscle memory across both games.
Why Rainbow Six Extraction sens doesn't match Quake Champions
At 0.4 sens on 800 DPI, Rainbow Six Extraction sweeps 498.73 cm across a full 360°. To reproduce that exact arm motion in Quake Champions, you need sens 0.104174 — about 0.26× your Rainbow Six Extraction number. Nothing changed except Quake Champions's yaw of 0.022 vs Rainbow Six Extraction's 0.00572958; the centimeters of mouse travel stay the same.
- Rainbow Six Extraction · Yaw
- 0.00572958
- Quake Champions · Yaw
- 0.022
- Rainbow Six Extraction · Default FOV
- 90
- Quake Champions · Default FOV
- 90
How to apply the converted sensitivity in Quake Champions
Open Quake Champions's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Rainbow Six Extraction. Run a 360° check on a practice map: the mouse sweep should cover roughly 498.73 cm on your pad — the same distance as in Rainbow Six Extraction. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Rainbow Six Extraction to Quake Champions
- Copying the sens without matching DPI
A converted Rainbow Six Extraction-to-Quake Champions number is tied to the DPI you used during conversion. If your Quake Champions mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Rainbow Six Extraction and Quake Champions does not give matching turn speed, because their yaws are 0.00572958 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Rainbow Six Extraction and Quake Champions each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Quake Champions separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Rainbow Six Extraction → Quake Champions FAQ
Why is my converted Quake Champions sens different from my Rainbow Six Extraction number?+
Quake Champions has a yaw of 0.022 compared to Rainbow Six Extraction's 0.00572958. Their ratio is about 0.26×, so Sens Converter multiplies your Rainbow Six Extraction sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Rainbow Six Extraction and Quake Champions?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Quake Champions, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Quake Champions?+
Quake Champions accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Rainbow Six Extraction to Quake Champions conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.