Rainbow Six Extraction to Call of Duty: Warzone sensitivity converter
Convert your Rainbow Six Extraction sensitivity to Call of Duty: Warzone instantly. Same hand motion, perfect muscle memory across both games.
Why Rainbow Six Extraction sens doesn't match Call of Duty: Warzone
At 0.4 sens on 800 DPI, Rainbow Six Extraction sweeps 498.73 cm across a full 360°. To reproduce that exact arm motion in Call of Duty: Warzone, you need sens 0.347247 — about 0.87× your Rainbow Six Extraction number. Nothing changed except Call of Duty: Warzone's yaw of 0.0066 vs Rainbow Six Extraction's 0.00572958; the centimeters of mouse travel stay the same.
- Rainbow Six Extraction · Yaw
- 0.00572958
- Call of Duty: Warzone · Yaw
- 0.0066
- Rainbow Six Extraction · Default FOV
- 90
- Call of Duty: Warzone · Default FOV
- 103
How to apply the converted sensitivity in Call of Duty: Warzone
Open Call of Duty: Warzone's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Rainbow Six Extraction. Run a 360° check on a practice map: the mouse sweep should cover roughly 498.73 cm on your pad — the same distance as in Rainbow Six Extraction. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Rainbow Six Extraction to Call of Duty: Warzone
- Copying the sens without matching DPI
A converted Rainbow Six Extraction-to-Call of Duty: Warzone number is tied to the DPI you used during conversion. If your Call of Duty: Warzone mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Rainbow Six Extraction and Call of Duty: Warzone does not give matching turn speed, because their yaws are 0.00572958 and 0.0066. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Rainbow Six Extraction and Call of Duty: Warzone each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Call of Duty: Warzone separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Rainbow Six Extraction → Call of Duty: Warzone FAQ
Why is my converted Call of Duty: Warzone sens different from my Rainbow Six Extraction number?+
Call of Duty: Warzone has a yaw of 0.0066 compared to Rainbow Six Extraction's 0.00572958. Their ratio is about 0.87×, so Sens Converter multiplies your Rainbow Six Extraction sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Rainbow Six Extraction and Call of Duty: Warzone?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Call of Duty: Warzone, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Call of Duty: Warzone?+
Call of Duty: Warzone accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Rainbow Six Extraction to Call of Duty: Warzone conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.