SensConverter

Rainbow Six Extraction to Aim Lab sensitivity converter

Convert your Rainbow Six Extraction sensitivity to Aim Lab instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.03274
Rainbow Six ExtractionAim Lab
eDPI
320
Rainbow Six Extraction
cm / 360°
498.73
Rainbow Six Extraction
in / 360°
196.35
Rainbow Six Extraction
eDPI: 26 (Aim Lab)

Why Rainbow Six Extraction sens doesn't match Aim Lab

At 0.4 sens on 800 DPI, Rainbow Six Extraction sweeps 498.73 cm across a full 360°. To reproduce that exact arm motion in Aim Lab, you need sens 0.03274 — about 0.08× your Rainbow Six Extraction number. Nothing changed except Aim Lab's yaw of 0.07 vs Rainbow Six Extraction's 0.00572958; the centimeters of mouse travel stay the same.

Rainbow Six Extraction and Aim Lab side-by-side
Rainbow Six Extraction · Yaw
0.00572958
Aim Lab · Yaw
0.07
Rainbow Six Extraction · Default FOV
90
Aim Lab · Default FOV
103

How to apply the converted sensitivity in Aim Lab

Open Aim Lab's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Rainbow Six Extraction. Run a 360° check on a practice map: the mouse sweep should cover roughly 498.73 cm on your pad — the same distance as in Rainbow Six Extraction. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Rainbow Six Extraction to Aim Lab

  • Copying the sens without matching DPI

    A converted Rainbow Six Extraction-to-Aim Lab number is tied to the DPI you used during conversion. If your Aim Lab mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Rainbow Six Extraction and Aim Lab does not give matching turn speed, because their yaws are 0.00572958 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Rainbow Six Extraction and Aim Lab each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Aim Lab separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Rainbow Six Extraction → Aim Lab FAQ

Why is my converted Aim Lab sens different from my Rainbow Six Extraction number?+

Aim Lab has a yaw of 0.07 compared to Rainbow Six Extraction's 0.00572958. Their ratio is about 0.08×, so Sens Converter multiplies your Rainbow Six Extraction sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Rainbow Six Extraction and Aim Lab?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Aim Lab, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Aim Lab?+

Aim Lab accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Rainbow Six Extraction to Aim Lab conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

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