SensConverter

Quake Live to Halo Infinite sensitivity converter

Convert your Quake Live sensitivity to Halo Infinite instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.065185
Quake LiveHalo Infinite
eDPI
320
Quake Live
cm / 360°
129.89
Quake Live
in / 360°
51.14
Quake Live
eDPI: 52 (Halo Infinite)

Why Quake Live sens doesn't match Halo Infinite

At 0.4 sens on 800 DPI, Quake Live sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Halo Infinite, you need sens 0.065185 — about 0.16× your Quake Live number. Nothing changed except Halo Infinite's yaw of 0.135 vs Quake Live's 0.022; the centimeters of mouse travel stay the same.

Quake Live and Halo Infinite side-by-side
Quake Live · Yaw
0.022
Halo Infinite · Yaw
0.135
Quake Live · Default FOV
90
Halo Infinite · Default FOV
78

How to apply the converted sensitivity in Halo Infinite

Open Halo Infinite's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Quake Live. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Quake Live. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Quake Live to Halo Infinite

  • Copying the sens without matching DPI

    A converted Quake Live-to-Halo Infinite number is tied to the DPI you used during conversion. If your Halo Infinite mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Quake Live and Halo Infinite does not give matching turn speed, because their yaws are 0.022 and 0.135. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Quake Live and Halo Infinite each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Halo Infinite separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Quake Live → Halo Infinite FAQ

Why is my converted Halo Infinite sens different from my Quake Live number?+

Halo Infinite has a yaw of 0.135 compared to Quake Live's 0.022. Their ratio is about 0.16×, so Sens Converter multiplies your Quake Live sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Quake Live and Halo Infinite?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Halo Infinite, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Halo Infinite?+

Halo Infinite accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Quake Live to Halo Infinite conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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