SensConverter

Quake Champions to Paladins sensitivity converter

Convert your Quake Champions sensitivity to Paladins instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.4
Quake ChampionsPaladins
eDPI
320
Quake Champions
cm / 360°
129.89
Quake Champions
in / 360°
51.14
Quake Champions
eDPI: 320 (Paladins)

Why Quake Champions sens doesn't match Paladins

At 0.4 sens on 800 DPI, Quake Champions sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Paladins, you need sens 0.4 — about 1.00× your Quake Champions number. Nothing changed except Paladins's yaw of 0.022 vs Quake Champions's 0.022; the centimeters of mouse travel stay the same.

Quake Champions and Paladins side-by-side
Quake Champions · Yaw
0.022
Paladins · Yaw
0.022
Quake Champions · Default FOV
90
Paladins · Default FOV
90

How to apply the converted sensitivity in Paladins

Open Paladins's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Quake Champions. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Quake Champions. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Quake Champions to Paladins

  • Copying the sens without matching DPI

    A converted Quake Champions-to-Paladins number is tied to the DPI you used during conversion. If your Paladins mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Quake Champions and Paladins does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Quake Champions and Paladins each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Paladins separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Quake Champions → Paladins FAQ

Why is my converted Paladins sens different from my Quake Champions number?+

Paladins has a yaw of 0.022 compared to Quake Champions's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Quake Champions sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Quake Champions and Paladins?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Paladins, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Paladins?+

Paladins accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Quake Champions to Paladins conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

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