Quake Champions to DOOM (2016) sensitivity converter
Convert your Quake Champions sensitivity to DOOM (2016) instantly. Same hand motion, perfect muscle memory across both games.
Why Quake Champions sens doesn't match DOOM (2016)
At 0.4 sens on 800 DPI, Quake Champions sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in DOOM (2016), you need sens 0.4 — about 1.00× your Quake Champions number. Nothing changed except DOOM (2016)'s yaw of 0.022 vs Quake Champions's 0.022; the centimeters of mouse travel stay the same.
- Quake Champions · Yaw
- 0.022
- DOOM (2016) · Yaw
- 0.022
- Quake Champions · Default FOV
- 90
- DOOM (2016) · Default FOV
- 90
How to apply the converted sensitivity in DOOM (2016)
Open DOOM (2016)'s settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Quake Champions. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Quake Champions. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Quake Champions to DOOM (2016)
- Copying the sens without matching DPI
A converted Quake Champions-to-DOOM (2016) number is tied to the DPI you used during conversion. If your DOOM (2016) mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Quake Champions and DOOM (2016) does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Quake Champions and DOOM (2016) each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in DOOM (2016) separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Quake Champions → DOOM (2016) FAQ
Why is my converted DOOM (2016) sens different from my Quake Champions number?+
DOOM (2016) has a yaw of 0.022 compared to Quake Champions's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Quake Champions sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Quake Champions and DOOM (2016)?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in DOOM (2016), enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in DOOM (2016)?+
DOOM (2016) accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Quake Champions to DOOM (2016) conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.