SensConverter

KovaaK's to Rust sensitivity converter

Convert your KovaaK's sensitivity to Rust instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.122222
KovaaK'sRust
eDPI
320
KovaaK's
cm / 360°
129.89
KovaaK's
in / 360°
51.14
KovaaK's
eDPI: 98 (Rust)

Why KovaaK's sens doesn't match Rust

At 0.4 sens on 800 DPI, KovaaK's sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Rust, you need sens 0.122222 — about 0.31× your KovaaK's number. Nothing changed except Rust's yaw of 0.072 vs KovaaK's's 0.022; the centimeters of mouse travel stay the same.

KovaaK's and Rust side-by-side
KovaaK's · Yaw
0.022
Rust · Yaw
0.072
KovaaK's · Default FOV
103
Rust · Default FOV
90

How to apply the converted sensitivity in Rust

Open Rust's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play KovaaK's. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in KovaaK's. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting KovaaK's to Rust

  • Copying the sens without matching DPI

    A converted KovaaK's-to-Rust number is tied to the DPI you used during conversion. If your Rust mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between KovaaK's and Rust does not give matching turn speed, because their yaws are 0.022 and 0.072. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    KovaaK's and Rust each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Rust separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

KovaaK's → Rust FAQ

Why is my converted Rust sens different from my KovaaK's number?+

Rust has a yaw of 0.072 compared to KovaaK's's 0.022. Their ratio is about 0.31×, so Sens Converter multiplies your KovaaK's sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in KovaaK's and Rust?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Rust, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Rust?+

Rust accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect KovaaK's to Rust conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

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