SensConverter

Insurgency: Sandstorm to Quake Champions sensitivity converter

Convert your Insurgency: Sandstorm sensitivity to Quake Champions instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.4
Insurgency: SandstormQuake Champions
eDPI
320
Insurgency: Sandstorm
cm / 360°
129.89
Insurgency: Sandstorm
in / 360°
51.14
Insurgency: Sandstorm
eDPI: 320 (Quake Champions)

Why Insurgency: Sandstorm sens doesn't match Quake Champions

At 0.4 sens on 800 DPI, Insurgency: Sandstorm sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Quake Champions, you need sens 0.4 — about 1.00× your Insurgency: Sandstorm number. Nothing changed except Quake Champions's yaw of 0.022 vs Insurgency: Sandstorm's 0.022; the centimeters of mouse travel stay the same.

Insurgency: Sandstorm and Quake Champions side-by-side
Insurgency: Sandstorm · Yaw
0.022
Quake Champions · Yaw
0.022
Insurgency: Sandstorm · Default FOV
90
Quake Champions · Default FOV
90

How to apply the converted sensitivity in Quake Champions

Open Quake Champions's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Insurgency: Sandstorm. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Insurgency: Sandstorm. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Insurgency: Sandstorm to Quake Champions

  • Copying the sens without matching DPI

    A converted Insurgency: Sandstorm-to-Quake Champions number is tied to the DPI you used during conversion. If your Quake Champions mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Insurgency: Sandstorm and Quake Champions does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Insurgency: Sandstorm and Quake Champions each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Quake Champions separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Insurgency: Sandstorm → Quake Champions FAQ

Why is my converted Quake Champions sens different from my Insurgency: Sandstorm number?+

Quake Champions has a yaw of 0.022 compared to Insurgency: Sandstorm's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Insurgency: Sandstorm sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Insurgency: Sandstorm and Quake Champions?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Quake Champions, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Quake Champions?+

Quake Champions accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Insurgency: Sandstorm to Quake Champions conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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