SensConverter

Hunt: Showdown to Marvel Rivals sensitivity converter

Convert your Hunt: Showdown sensitivity to Marvel Rivals instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.037143
Hunt: ShowdownMarvel Rivals
eDPI
320
Hunt: Showdown
cm / 360°
439.62
Hunt: Showdown
in / 360°
173.08
Hunt: Showdown
eDPI: 30 (Marvel Rivals)

Why Hunt: Showdown sens doesn't match Marvel Rivals

At 0.4 sens on 800 DPI, Hunt: Showdown sweeps 439.62 cm across a full 360°. To reproduce that exact arm motion in Marvel Rivals, you need sens 0.037143 — about 0.09× your Hunt: Showdown number. Nothing changed except Marvel Rivals's yaw of 0.07 vs Hunt: Showdown's 0.0065; the centimeters of mouse travel stay the same.

Hunt: Showdown and Marvel Rivals side-by-side
Hunt: Showdown · Yaw
0.0065
Marvel Rivals · Yaw
0.07
Hunt: Showdown · Default FOV
80
Marvel Rivals · Default FOV
103

How to apply the converted sensitivity in Marvel Rivals

Open Marvel Rivals's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Hunt: Showdown. Run a 360° check on a practice map: the mouse sweep should cover roughly 439.62 cm on your pad — the same distance as in Hunt: Showdown. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Hunt: Showdown to Marvel Rivals

  • Copying the sens without matching DPI

    A converted Hunt: Showdown-to-Marvel Rivals number is tied to the DPI you used during conversion. If your Marvel Rivals mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Hunt: Showdown and Marvel Rivals does not give matching turn speed, because their yaws are 0.0065 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Hunt: Showdown and Marvel Rivals each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Marvel Rivals separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Hunt: Showdown → Marvel Rivals FAQ

Why is my converted Marvel Rivals sens different from my Hunt: Showdown number?+

Marvel Rivals has a yaw of 0.07 compared to Hunt: Showdown's 0.0065. Their ratio is about 0.09×, so Sens Converter multiplies your Hunt: Showdown sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Hunt: Showdown and Marvel Rivals?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Marvel Rivals, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Marvel Rivals?+

Marvel Rivals accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Hunt: Showdown to Marvel Rivals conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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Convert into Marvel Rivals