SensConverter

Hunt: Showdown to Arma 3 sensitivity converter

Convert your Hunt: Showdown sensitivity to Arma 3 instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.118182
Hunt: ShowdownArma 3
eDPI
320
Hunt: Showdown
cm / 360°
439.62
Hunt: Showdown
in / 360°
173.08
Hunt: Showdown
eDPI: 95 (Arma 3)

Why Hunt: Showdown sens doesn't match Arma 3

At 0.4 sens on 800 DPI, Hunt: Showdown sweeps 439.62 cm across a full 360°. To reproduce that exact arm motion in Arma 3, you need sens 0.118182 — about 0.30× your Hunt: Showdown number. Nothing changed except Arma 3's yaw of 0.022 vs Hunt: Showdown's 0.0065; the centimeters of mouse travel stay the same.

Hunt: Showdown and Arma 3 side-by-side
Hunt: Showdown · Yaw
0.0065
Arma 3 · Yaw
0.022
Hunt: Showdown · Default FOV
80
Arma 3 · Default FOV
90

How to apply the converted sensitivity in Arma 3

Open Arma 3's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Hunt: Showdown. Run a 360° check on a practice map: the mouse sweep should cover roughly 439.62 cm on your pad — the same distance as in Hunt: Showdown. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Hunt: Showdown to Arma 3

  • Copying the sens without matching DPI

    A converted Hunt: Showdown-to-Arma 3 number is tied to the DPI you used during conversion. If your Arma 3 mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Hunt: Showdown and Arma 3 does not give matching turn speed, because their yaws are 0.0065 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Hunt: Showdown and Arma 3 each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Arma 3 separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Hunt: Showdown → Arma 3 FAQ

Why is my converted Arma 3 sens different from my Hunt: Showdown number?+

Arma 3 has a yaw of 0.022 compared to Hunt: Showdown's 0.0065. Their ratio is about 0.30×, so Sens Converter multiplies your Hunt: Showdown sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Hunt: Showdown and Arma 3?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Arma 3, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Arma 3?+

Arma 3 accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Hunt: Showdown to Arma 3 conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

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