SensConverter

Half-Life 2 to Call of Duty: Warzone sensitivity converter

Convert your Half-Life 2 sensitivity to Call of Duty: Warzone instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
1.3333
Half-Life 2Call of Duty: Warzone
eDPI
320
Half-Life 2
cm / 360°
129.89
Half-Life 2
in / 360°
51.14
Half-Life 2
eDPI: 1067 (Call of Duty: Warzone)

Why Half-Life 2 sens doesn't match Call of Duty: Warzone

At 0.4 sens on 800 DPI, Half-Life 2 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Call of Duty: Warzone, you need sens 1.3333 — about 3.33× your Half-Life 2 number. Nothing changed except Call of Duty: Warzone's yaw of 0.0066 vs Half-Life 2's 0.022; the centimeters of mouse travel stay the same.

Half-Life 2 and Call of Duty: Warzone side-by-side
Half-Life 2 · Yaw
0.022
Call of Duty: Warzone · Yaw
0.0066
Half-Life 2 · Default FOV
90
Call of Duty: Warzone · Default FOV
103

How to apply the converted sensitivity in Call of Duty: Warzone

Open Call of Duty: Warzone's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Half-Life 2. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Half-Life 2. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Half-Life 2 to Call of Duty: Warzone

  • Copying the sens without matching DPI

    A converted Half-Life 2-to-Call of Duty: Warzone number is tied to the DPI you used during conversion. If your Call of Duty: Warzone mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Half-Life 2 and Call of Duty: Warzone does not give matching turn speed, because their yaws are 0.022 and 0.0066. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Half-Life 2 and Call of Duty: Warzone each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Call of Duty: Warzone separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Half-Life 2 → Call of Duty: Warzone FAQ

Why is my converted Call of Duty: Warzone sens different from my Half-Life 2 number?+

Call of Duty: Warzone has a yaw of 0.0066 compared to Half-Life 2's 0.022. Their ratio is about 3.33×, so Sens Converter multiplies your Half-Life 2 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Half-Life 2 and Call of Duty: Warzone?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Call of Duty: Warzone, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Call of Duty: Warzone?+

Call of Duty: Warzone accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Half-Life 2 to Call of Duty: Warzone conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

More Half-Life 2 conversions

Convert into Call of Duty: Warzone