SensConverter

Half-Life 2 to Aiming.Pro sensitivity converter

Convert your Half-Life 2 sensitivity to Aiming.Pro instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.4
Half-Life 2Aiming.Pro
eDPI
320
Half-Life 2
cm / 360°
129.89
Half-Life 2
in / 360°
51.14
Half-Life 2
eDPI: 320 (Aiming.Pro)

Why Half-Life 2 sens doesn't match Aiming.Pro

At 0.4 sens on 800 DPI, Half-Life 2 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Aiming.Pro, you need sens 0.4 — about 1.00× your Half-Life 2 number. Nothing changed except Aiming.Pro's yaw of 0.022 vs Half-Life 2's 0.022; the centimeters of mouse travel stay the same.

Half-Life 2 and Aiming.Pro side-by-side
Half-Life 2 · Yaw
0.022
Aiming.Pro · Yaw
0.022
Half-Life 2 · Default FOV
90
Aiming.Pro · Default FOV
103

How to apply the converted sensitivity in Aiming.Pro

Open Aiming.Pro's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Half-Life 2. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Half-Life 2. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Half-Life 2 to Aiming.Pro

  • Copying the sens without matching DPI

    A converted Half-Life 2-to-Aiming.Pro number is tied to the DPI you used during conversion. If your Aiming.Pro mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Half-Life 2 and Aiming.Pro does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Half-Life 2 and Aiming.Pro each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Aiming.Pro separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Half-Life 2 → Aiming.Pro FAQ

Why is my converted Aiming.Pro sens different from my Half-Life 2 number?+

Aiming.Pro has a yaw of 0.022 compared to Half-Life 2's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Half-Life 2 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Half-Life 2 and Aiming.Pro?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Aiming.Pro, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Aiming.Pro?+

Aiming.Pro accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Half-Life 2 to Aiming.Pro conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

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