Halo Infinite to Quake Live sensitivity converter
Convert your Halo Infinite sensitivity to Quake Live instantly. Same hand motion, perfect muscle memory across both games.
Why Halo Infinite sens doesn't match Quake Live
At 0.4 sens on 800 DPI, Halo Infinite sweeps 21.17 cm across a full 360°. To reproduce that exact arm motion in Quake Live, you need sens 2.4545 — about 6.14× your Halo Infinite number. Nothing changed except Quake Live's yaw of 0.022 vs Halo Infinite's 0.135; the centimeters of mouse travel stay the same.
- Halo Infinite · Yaw
- 0.135
- Quake Live · Yaw
- 0.022
- Halo Infinite · Default FOV
- 78
- Quake Live · Default FOV
- 90
How to apply the converted sensitivity in Quake Live
Open Quake Live's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Halo Infinite. Run a 360° check on a practice map: the mouse sweep should cover roughly 21.17 cm on your pad — the same distance as in Halo Infinite. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Halo Infinite to Quake Live
- Copying the sens without matching DPI
A converted Halo Infinite-to-Quake Live number is tied to the DPI you used during conversion. If your Quake Live mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Halo Infinite and Quake Live does not give matching turn speed, because their yaws are 0.135 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Halo Infinite and Quake Live each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Quake Live separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Halo Infinite → Quake Live FAQ
Why is my converted Quake Live sens different from my Halo Infinite number?+
Quake Live has a yaw of 0.022 compared to Halo Infinite's 0.135. Their ratio is about 6.14×, so Sens Converter multiplies your Halo Infinite sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Halo Infinite and Quake Live?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Quake Live, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Quake Live?+
Quake Live accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Halo Infinite to Quake Live conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.