Halo Infinite to Call of Duty: Warzone sensitivity converter
Convert your Halo Infinite sensitivity to Call of Duty: Warzone instantly. Same hand motion, perfect muscle memory across both games.
Why Halo Infinite sens doesn't match Call of Duty: Warzone
At 0.4 sens on 800 DPI, Halo Infinite sweeps 21.17 cm across a full 360°. To reproduce that exact arm motion in Call of Duty: Warzone, you need sens 8.1818 — about 20.45× your Halo Infinite number. Nothing changed except Call of Duty: Warzone's yaw of 0.0066 vs Halo Infinite's 0.135; the centimeters of mouse travel stay the same.
- Halo Infinite · Yaw
- 0.135
- Call of Duty: Warzone · Yaw
- 0.0066
- Halo Infinite · Default FOV
- 78
- Call of Duty: Warzone · Default FOV
- 103
How to apply the converted sensitivity in Call of Duty: Warzone
Open Call of Duty: Warzone's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Halo Infinite. Run a 360° check on a practice map: the mouse sweep should cover roughly 21.17 cm on your pad — the same distance as in Halo Infinite. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Halo Infinite to Call of Duty: Warzone
- Copying the sens without matching DPI
A converted Halo Infinite-to-Call of Duty: Warzone number is tied to the DPI you used during conversion. If your Call of Duty: Warzone mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Halo Infinite and Call of Duty: Warzone does not give matching turn speed, because their yaws are 0.135 and 0.0066. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Halo Infinite and Call of Duty: Warzone each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Call of Duty: Warzone separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Halo Infinite → Call of Duty: Warzone FAQ
Why is my converted Call of Duty: Warzone sens different from my Halo Infinite number?+
Call of Duty: Warzone has a yaw of 0.0066 compared to Halo Infinite's 0.135. Their ratio is about 20.45×, so Sens Converter multiplies your Halo Infinite sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Halo Infinite and Call of Duty: Warzone?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Call of Duty: Warzone, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Call of Duty: Warzone?+
Call of Duty: Warzone accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Halo Infinite to Call of Duty: Warzone conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.