SensConverter

DOOM Eternal to Marvel Rivals sensitivity converter

Convert your DOOM Eternal sensitivity to Marvel Rivals instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.125714
DOOM EternalMarvel Rivals
eDPI
320
DOOM Eternal
cm / 360°
129.89
DOOM Eternal
in / 360°
51.14
DOOM Eternal
eDPI: 101 (Marvel Rivals)

Why DOOM Eternal sens doesn't match Marvel Rivals

At 0.4 sens on 800 DPI, DOOM Eternal sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Marvel Rivals, you need sens 0.125714 — about 0.31× your DOOM Eternal number. Nothing changed except Marvel Rivals's yaw of 0.07 vs DOOM Eternal's 0.022; the centimeters of mouse travel stay the same.

DOOM Eternal and Marvel Rivals side-by-side
DOOM Eternal · Yaw
0.022
Marvel Rivals · Yaw
0.07
DOOM Eternal · Default FOV
90
Marvel Rivals · Default FOV
103

How to apply the converted sensitivity in Marvel Rivals

Open Marvel Rivals's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play DOOM Eternal. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in DOOM Eternal. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting DOOM Eternal to Marvel Rivals

  • Copying the sens without matching DPI

    A converted DOOM Eternal-to-Marvel Rivals number is tied to the DPI you used during conversion. If your Marvel Rivals mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between DOOM Eternal and Marvel Rivals does not give matching turn speed, because their yaws are 0.022 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    DOOM Eternal and Marvel Rivals each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Marvel Rivals separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

DOOM Eternal → Marvel Rivals FAQ

Why is my converted Marvel Rivals sens different from my DOOM Eternal number?+

Marvel Rivals has a yaw of 0.07 compared to DOOM Eternal's 0.022. Their ratio is about 0.31×, so Sens Converter multiplies your DOOM Eternal sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in DOOM Eternal and Marvel Rivals?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Marvel Rivals, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Marvel Rivals?+

Marvel Rivals accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect DOOM Eternal to Marvel Rivals conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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