CS2 to Overwatch 2 sensitivity converter
Convert your CS2 sensitivity to Overwatch 2 instantly. Same hand motion, perfect muscle memory across both games.
Why CS2 sens doesn't match Overwatch 2
At 0.4 sens on 800 DPI, CS2 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Overwatch 2, you need sens 1.3333 — about 3.33× your CS2 number. Nothing changed except Overwatch 2's yaw of 0.0066 vs CS2's 0.022; the centimeters of mouse travel stay the same.
- CS2 · Yaw
- 0.022
- Overwatch 2 · Yaw
- 0.0066
- CS2 · Default FOV
- 90
- Overwatch 2 · Default FOV
- 103
How to apply the converted sensitivity in Overwatch 2
Open Overwatch 2's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play CS2. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in CS2. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting CS2 to Overwatch 2
- Copying the sens without matching DPI
A converted CS2-to-Overwatch 2 number is tied to the DPI you used during conversion. If your Overwatch 2 mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between CS2 and Overwatch 2 does not give matching turn speed, because their yaws are 0.022 and 0.0066. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
CS2 and Overwatch 2 each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Overwatch 2 separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
CS2 → Overwatch 2 FAQ
Why is my converted Overwatch 2 sens different from my CS2 number?+
Overwatch 2 has a yaw of 0.0066 compared to CS2's 0.022. Their ratio is about 3.33×, so Sens Converter multiplies your CS2 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in CS2 and Overwatch 2?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Overwatch 2, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Overwatch 2?+
Overwatch 2 accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect CS2 to Overwatch 2 conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.