SensConverter

CS2 to Marvel Rivals sensitivity converter

Convert your CS2 sensitivity to Marvel Rivals instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.125714
CS2Marvel Rivals
eDPI
320
CS2
cm / 360°
129.89
CS2
in / 360°
51.14
CS2
eDPI: 101 (Marvel Rivals)

Why CS2 sens doesn't match Marvel Rivals

At 0.4 sens on 800 DPI, CS2 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Marvel Rivals, you need sens 0.125714 — about 0.31× your CS2 number. Nothing changed except Marvel Rivals's yaw of 0.07 vs CS2's 0.022; the centimeters of mouse travel stay the same.

CS2 and Marvel Rivals side-by-side
CS2 · Yaw
0.022
Marvel Rivals · Yaw
0.07
CS2 · Default FOV
90
Marvel Rivals · Default FOV
103

How to apply the converted sensitivity in Marvel Rivals

Open Marvel Rivals's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play CS2. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in CS2. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting CS2 to Marvel Rivals

  • Copying the sens without matching DPI

    A converted CS2-to-Marvel Rivals number is tied to the DPI you used during conversion. If your Marvel Rivals mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between CS2 and Marvel Rivals does not give matching turn speed, because their yaws are 0.022 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    CS2 and Marvel Rivals each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Marvel Rivals separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

CS2 → Marvel Rivals FAQ

Why is my converted Marvel Rivals sens different from my CS2 number?+

Marvel Rivals has a yaw of 0.07 compared to CS2's 0.022. Their ratio is about 0.31×, so Sens Converter multiplies your CS2 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in CS2 and Marvel Rivals?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Marvel Rivals, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Marvel Rivals?+

Marvel Rivals accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect CS2 to Marvel Rivals conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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