SensConverter

Call of Duty: Black Ops 6 to Paladins sensitivity converter

Convert your Call of Duty: Black Ops 6 sensitivity to Paladins instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
0.12
Call of Duty: Black Ops 6Paladins
eDPI
320
Call of Duty: Black Ops 6
cm / 360°
432.95
Call of Duty: Black Ops 6
in / 360°
170.45
Call of Duty: Black Ops 6
eDPI: 96 (Paladins)

Why Call of Duty: Black Ops 6 sens doesn't match Paladins

At 0.4 sens on 800 DPI, Call of Duty: Black Ops 6 sweeps 432.95 cm across a full 360°. To reproduce that exact arm motion in Paladins, you need sens 0.12 — about 0.30× your Call of Duty: Black Ops 6 number. Nothing changed except Paladins's yaw of 0.022 vs Call of Duty: Black Ops 6's 0.0066; the centimeters of mouse travel stay the same.

Call of Duty: Black Ops 6 and Paladins side-by-side
Call of Duty: Black Ops 6 · Yaw
0.0066
Paladins · Yaw
0.022
Call of Duty: Black Ops 6 · Default FOV
103
Paladins · Default FOV
90

How to apply the converted sensitivity in Paladins

Open Paladins's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Call of Duty: Black Ops 6. Run a 360° check on a practice map: the mouse sweep should cover roughly 432.95 cm on your pad — the same distance as in Call of Duty: Black Ops 6. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Call of Duty: Black Ops 6 to Paladins

  • Copying the sens without matching DPI

    A converted Call of Duty: Black Ops 6-to-Paladins number is tied to the DPI you used during conversion. If your Paladins mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Call of Duty: Black Ops 6 and Paladins does not give matching turn speed, because their yaws are 0.0066 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Call of Duty: Black Ops 6 and Paladins each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Paladins separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Call of Duty: Black Ops 6 → Paladins FAQ

Why is my converted Paladins sens different from my Call of Duty: Black Ops 6 number?+

Paladins has a yaw of 0.022 compared to Call of Duty: Black Ops 6's 0.0066. Their ratio is about 0.30×, so Sens Converter multiplies your Call of Duty: Black Ops 6 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Call of Duty: Black Ops 6 and Paladins?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Paladins, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Paladins?+

Paladins accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Call of Duty: Black Ops 6 to Paladins conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

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