Arma 3 to KovaaK's sensitivity converter
Convert your Arma 3 sensitivity to KovaaK's instantly. Same hand motion, perfect muscle memory across both games.
Why Arma 3 sens doesn't match KovaaK's
At 0.4 sens on 800 DPI, Arma 3 sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in KovaaK's, you need sens 0.4 — about 1.00× your Arma 3 number. Nothing changed except KovaaK's's yaw of 0.022 vs Arma 3's 0.022; the centimeters of mouse travel stay the same.
- Arma 3 · Yaw
- 0.022
- KovaaK's · Yaw
- 0.022
- Arma 3 · Default FOV
- 90
- KovaaK's · Default FOV
- 103
How to apply the converted sensitivity in KovaaK's
Open KovaaK's's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Arma 3. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in Arma 3. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting Arma 3 to KovaaK's
- Copying the sens without matching DPI
A converted Arma 3-to-KovaaK's number is tied to the DPI you used during conversion. If your KovaaK's mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between Arma 3 and KovaaK's does not give matching turn speed, because their yaws are 0.022 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
Arma 3 and KovaaK's each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in KovaaK's separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
Arma 3 → KovaaK's FAQ
Why is my converted KovaaK's sens different from my Arma 3 number?+
KovaaK's has a yaw of 0.022 compared to Arma 3's 0.022. Their ratio is about 1.00×, so Sens Converter multiplies your Arma 3 sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in Arma 3 and KovaaK's?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in KovaaK's, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in KovaaK's?+
KovaaK's accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect Arma 3 to KovaaK's conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.