SensConverter

Aim Lab to Team Fortress 2 sensitivity converter

Convert your Aim Lab sensitivity to Team Fortress 2 instantly. Same hand motion, perfect muscle memory across both games.

Converted sensitivity
1.2727
Aim LabTeam Fortress 2
eDPI
320
Aim Lab
cm / 360°
40.82
Aim Lab
in / 360°
16.07
Aim Lab
eDPI: 1018 (Team Fortress 2)

Why Aim Lab sens doesn't match Team Fortress 2

At 0.4 sens on 800 DPI, Aim Lab sweeps 40.82 cm across a full 360°. To reproduce that exact arm motion in Team Fortress 2, you need sens 1.2727 — about 3.18× your Aim Lab number. Nothing changed except Team Fortress 2's yaw of 0.022 vs Aim Lab's 0.07; the centimeters of mouse travel stay the same.

Aim Lab and Team Fortress 2 side-by-side
Aim Lab · Yaw
0.07
Team Fortress 2 · Yaw
0.022
Aim Lab · Default FOV
103
Team Fortress 2 · Default FOV
90

How to apply the converted sensitivity in Team Fortress 2

Open Team Fortress 2's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play Aim Lab. Run a 360° check on a practice map: the mouse sweep should cover roughly 40.82 cm on your pad — the same distance as in Aim Lab. Only start tuning if the sweep feels off, never before the 360° check.

Common mistakes when converting Aim Lab to Team Fortress 2

  • Copying the sens without matching DPI

    A converted Aim Lab-to-Team Fortress 2 number is tied to the DPI you used during conversion. If your Team Fortress 2 mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.

  • Trusting eDPI across engines

    Matching eDPI between Aim Lab and Team Fortress 2 does not give matching turn speed, because their yaws are 0.07 and 0.022. Always compare cm/360° (or in/360°), not eDPI, when swapping games.

  • Ignoring scoped and ADS overrides

    Aim Lab and Team Fortress 2 each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Team Fortress 2 separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.

Aim Lab → Team Fortress 2 FAQ

Why is my converted Team Fortress 2 sens different from my Aim Lab number?+

Team Fortress 2 has a yaw of 0.022 compared to Aim Lab's 0.07. Their ratio is about 3.18×, so Sens Converter multiplies your Aim Lab sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.

Should I keep the same DPI in Aim Lab and Team Fortress 2?+

Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Team Fortress 2, enable 'different DPI' in the converter and it absorbs the extra math.

How many decimals should I use in Team Fortress 2?+

Team Fortress 2 accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.

Does FOV affect Aim Lab to Team Fortress 2 conversion?+

For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.

Go deeper

More Aim Lab conversions

Convert into Team Fortress 2