3D Aim Trainer to Marvel Rivals sensitivity converter
Convert your 3D Aim Trainer sensitivity to Marvel Rivals instantly. Same hand motion, perfect muscle memory across both games.
Why 3D Aim Trainer sens doesn't match Marvel Rivals
At 0.4 sens on 800 DPI, 3D Aim Trainer sweeps 129.89 cm across a full 360°. To reproduce that exact arm motion in Marvel Rivals, you need sens 0.125714 — about 0.31× your 3D Aim Trainer number. Nothing changed except Marvel Rivals's yaw of 0.07 vs 3D Aim Trainer's 0.022; the centimeters of mouse travel stay the same.
- 3D Aim Trainer · Yaw
- 0.022
- Marvel Rivals · Yaw
- 0.07
- 3D Aim Trainer · Default FOV
- 103
- Marvel Rivals · Default FOV
- 103
How to apply the converted sensitivity in Marvel Rivals
Open Marvel Rivals's settings, paste the converted sensitivity into the sens field and keep your 800 DPI if that matches how you play 3D Aim Trainer. Run a 360° check on a practice map: the mouse sweep should cover roughly 129.89 cm on your pad — the same distance as in 3D Aim Trainer. Only start tuning if the sweep feels off, never before the 360° check.
Common mistakes when converting 3D Aim Trainer to Marvel Rivals
- Copying the sens without matching DPI
A converted 3D Aim Trainer-to-Marvel Rivals number is tied to the DPI you used during conversion. If your Marvel Rivals mouse profile runs a different DPI, the math no longer holds — use Sens Converter's 'different DPI' toggle instead of eyeballing.
- Trusting eDPI across engines
Matching eDPI between 3D Aim Trainer and Marvel Rivals does not give matching turn speed, because their yaws are 0.022 and 0.07. Always compare cm/360° (or in/360°), not eDPI, when swapping games.
- Ignoring scoped and ADS overrides
3D Aim Trainer and Marvel Rivals each apply their own scoped / ADS multiplier on top of the base sensitivity. Converting the base is step one — confirm the per-zoom multiplier in Marvel Rivals separately, otherwise scoped aim will feel wrong even with a perfect hipfire match.
3D Aim Trainer → Marvel Rivals FAQ
Why is my converted Marvel Rivals sens different from my 3D Aim Trainer number?+
Marvel Rivals has a yaw of 0.07 compared to 3D Aim Trainer's 0.022. Their ratio is about 0.31×, so Sens Converter multiplies your 3D Aim Trainer sens by that factor to keep cm/360° identical. The raw number looks different, but the arm motion is the same.
Should I keep the same DPI in 3D Aim Trainer and Marvel Rivals?+
Yes, when possible. Keeping DPI identical means only the in-game multiplier changes, which is the cleanest switch. If you run different DPI in Marvel Rivals, enable 'different DPI' in the converter and it absorbs the extra math.
How many decimals should I use in Marvel Rivals?+
Marvel Rivals accepts at least 3 decimals; 4-6 is common. Sens Converter outputs enough precision that rounding to 3 decimals keeps the 360° error below one millimetre on a typical 800 DPI setup.
Does FOV affect 3D Aim Trainer to Marvel Rivals conversion?+
For the base sensitivity, no — sens is independent of FOV in both engines. If you use a 0% MonitorDistance or similar scaling mode in either game, convert at the FOV you actually run in-game.