SensConverter

What is cm/360° and why does it matter?

cm/360° is the physical distance your mouse travels for a full in-game turn. It is the one metric that stays honest across engines — and it is the number Sens Converter holds constant on every conversion.

cm/360° is the distance your mouse travels on the pad to complete a full 360° turn in-game. A low value (20 cm/360°) is a fast, wrist-dominant sens; a high value (45+ cm/360°) is slow and arm-dominant. Unlike raw sens numbers, cm/360° ignores DPI, ignores in-game scaling, and ignores yaw differences — it describes the actual motion your hand makes.

Why it beats eDPI across games

eDPI is useful inside one game, but it still depends on that game's yaw. cm/360° sits one level deeper: it is a physical measurement of your hand, in centimetres, independent of any engine. Two players on the same cm/360° will make identical flicks even if one is on Valorant at 0.35 sens and the other is on CS2 at 1.11 sens — because the yaw difference has already been folded in.

The formula

cm/360° = 2.54 × 360 / (sens × DPI × yaw). The 2.54 converts inches to centimetres (DPI is dots per inch). Sens Converter runs this for every supported game using each engine's real yaw — 0.07 for Valorant, 0.022 for CS2, 0.0066 for Overwatch 2 — so the number you see matches what you would measure on your actual pad.

Measuring on your own pad

  1. Put a mark at the edge of your pad where your mouse currently sits
  2. Spin a full 360° in-game in one straight drag, without lifting
  3. Mark where the mouse ended up and measure the distance between the two marks
  4. The result should match what Sens Converter shows within a few millimetres

Typical ranges

  • Under 20 cm/360°: wrist aimer, fast flicks — common in older Valorant and Apex pros
  • 25 – 35 cm/360°: mixed wrist and arm, the most common competitive band across tac FPS
  • 40 – 50 cm/360°: arm aimer, precise tracking, the CS2 pro norm
  • 60+ cm/360°: very slow, Overwatch tracking heroes or long-range sniping

Using cm/360° to switch games

When you convert from one FPS to another, the whole point is keeping cm/360° identical. That is what preserves muscle memory. Sens Converter picks the sensitivity number in the target game that produces the same cm/360° as your source — so the physical motion of a 180° flick stays exactly the same, whether you are going Valorant → CS2 or Apex → Overwatch 2.

Why pros obsess over small changes

Moving from 30 cm/360° to 32 cm/360° is a 7% change in hand speed. That is enough to throw a trained flick short by an entire target width. When you read a pro changing 'sens from 0.33 to 0.35', the meaningful number underneath is the new cm/360° — and it is usually a 5 – 10% adjustment, never a reset.